Rust Resources

Rust Server is BACK UP

Edit 4: Server & Mods are all back up and working. We’re aware some players exploited the ownership mod resource bug and are looking into it.

Edit 3: Server has been up since last night – but the ownership mod doesn’t work because it needs an update to fix.

EDIT 2: SERVER BACK UP WITH MODS!

edit: Server is back up – no mods at the moment – waiting on the oxide developer team to release update.

PATCH DAY!!! Read patch notes below, server back up soon…

 February 6th Rust Update

  • Zombies Were Removed (Yep. We did it. We decided we couldn’t hold off any longer. The longer we keep zombies in – the more complaints we’d get about removing them. We are forcing ourselves to deal with it. We are no longer a zombie survival game! They’ve been replaced with red bears and wolves. You hate them. We know. They’re just plugging a gap for now. All will be revealed.)
  • Wildlife Was Improved
  • No longer exploitable by walking backwards
  • Fears hostile wildlife
  • Reacts to gunshots
  • Hostile wildlife retreats if it cannot find a path to you
  • Wildlife should not jump up and switch to random angles anymore
  • Removed white wolf
  • Resource Objects Were Improved
  • Added new models for wood & stone resources
  • Wood & stone resources change model to indicate their quantity
  • Added another stone resource – contains mostly stone
  • Other Changes
  • Fixed bugs with the level (such as rocks intersecting buildings)
  • The ‘oil tank’ area has been modified with cover
  • Workbenches make you craft faster when standing next to them
  • Added new player animations
  • Improved melee attack animations
  • Grass textures have been improved
  • Footstep sounds will never play the same sound as the one previously played

Added locked backpacks and lockpicks test ( off by default )

  • When you die your backpack is locked for everyone else but you for a time
  • Someone else can use a lockpick tool to bypass this time
  • Lockpick tools are a default blueprint
  • You can’t use lockpicks on doors
  • The amount of time the backpack is locked for is per-server and can be set to 0

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