Phucket and I(Tiki) decided to discontinue going forward with hosting a Rust server at this time.
If you’re wondering why, it’s simply the time commitment – we both decided on our own that we can’t commit the time needed to run a server. It does add up, real quick. Maybe once the game comes to fruition it would be an interesting idea to revisit – the mod community and rust itself will be more mature. Until then…
Hopefully you all had fun playing on our server. (We sure did!)
The server wipe is here to stay due to technical reasons forcing our hand. We stated before that we want to do as little wipes as possible, that’s still the case.
Here’s the explanation by our Rust server provider.
The most recent Rust update released by the developers have caused severe performance issues when using old saves. To correct this issue, we will need to wipe the server’s save data folder “myserverdata”. Our control panel will go into maintenance mode at 6:30 EST. During the maintenance, all Rust services will be restarted. We apologize for any inconvenience this has caused.
Edit 4: Server & Mods are all back up and working. We’re aware some players exploited the ownership mod resource bug and are looking into it.
Edit 3: Server has been up since last night – but the ownership mod doesn’t work because it needs an update to fix.
EDIT 2: SERVER BACK UP WITH MODS!
edit: Server is back up – no mods at the moment – waiting on the oxide developer team to release update.
PATCH DAY!!! Read patch notes below, server back up soon…
February 6th Rust Update
Zombies Were Removed (Yep. We did it. We decided we couldn’t hold off any longer. The longer we keep zombies in – the more complaints we’d get about removing them. We are forcing ourselves to deal with it. We are no longer a zombie survival game! They’ve been replaced with red bears and wolves. You hate them. We know. They’re just plugging a gap for now. All will be revealed.)
Wildlife Was Improved
No longer exploitable by walking backwards
Fears hostile wildlife
Reacts to gunshots
Hostile wildlife retreats if it cannot find a path to you
Wildlife should not jump up and switch to random angles anymore
Removed white wolf
Resource Objects Were Improved
Added new models for wood & stone resources
Wood & stone resources change model to indicate their quantity
Added another stone resource – contains mostly stone
Fixed bugs with the level (such as rocks intersecting buildings)
The ‘oil tank’ area has been modified with cover
Workbenches make you craft faster when standing next to them
Added new player animations
Improved melee attack animations
Grass textures have been improved
Footstep sounds will never play the same sound as the one previously played
Added locked backpacks and lockpicks test ( off by default )
When you die your backpack is locked for everyone else but you for a time
Someone else can use a lockpick tool to bypass this time
Lockpick tools are a default blueprint
You can’t use lockpicks on doors
The amount of time the backpack is locked for is per-server and can be set to 0
Very very pleased to announce several updates/fixes to our rust server mods.
MOTD (Message of the day) : Fixed, so we can get important messages/updates out to players.
Ownership Removal: Players can now remove any structural piece that they placed(foundations, ceilings, pillars, walls, etc..) with a pick axe. The first hit will warn you, the second hit will destroy the piece. You will only get back roughly 1/3rd of the resources used to build the item, NOT the item itself. This is to prevent easy raiding by building/deconstructing raiding pieces. So you must still be careful when building not to lose any of those precious materials.
Welcome Kit: New players(and existing ones because this is a freshly installed mod) will receive a starter kit that contains some basic items for your first day on our server.
Anti Decay: Decay has been disabled, meaning all structures you place will last permanently. We’ll keep decay disabled until we reach a population that it would be too resource intensive to manage. For the time being you won’t need to revisit your constructs every two or so days, they’ll be fine unless they get raided.
As always, have fun and let us know of any issues that arise!
Fastest 24/7 PvP / Wiped 1/19 / Active Admins / PM / Door Share / 1/2Craft / Sl net.connect 18.104.22.168:28015
-Fast pings and very stable
IN RUST WE TRUST
-Fast pings and very stable
-**24/7** uptime, with very little downtime during patches and resets.
-**Server Hosted Events**, We have finished building our third gladiator arena which people will come to fight to the death and face tough opponents. Hatchet battles, gun battles, everything goes. Winners will receive prizes!
-**PvP Enabled**, Friends become a precious resource. Be careful though, trust is the exception in Rust
-**Active Admins**, to help players if they get stuck or see any cheating – please report it in chat! It will be investigated immediately! Admin powers shall **ONLY** be used for the good and health of the server and community. We’re interested in seeing the community grow on its own, without influence, the only exception being server hosted events which everyone will be able to participate in. Private message an administrator if you need help, find out who they are here.
**Private Messaging**, chat with your friends by using /pm “name” “message”
Door Share – share your current and future doors with your trust worthy companions by typing /share “name” – if you don’t like the way they smell you can /unshare “name” to lock them out until they clean up.
**Economy** – Earn money for collecting bounties. With money you’ll be able to buy and sell resources!
**Starter Kit** – type /starter upon joining to get on your feet!
**Location Coordinates** /location – Also on this server you get a link to rustmap.net which shows you exactly where you are on the map so you can share with friends. Official mod plugin page is here.
**1/2 Crafting time**, because ain’t nobody got time for full crafting time.
**Sleepers**, Welcome to the matrix, welcome to your new life.